Server Events
⚠️
These events are triggered by ox_core when an action occurs. You should not trigger them from other scripts.
ox:savedPlayers
When players are saved to the database.
function(playersSaved: number)
ox:setActiveGroup
When the active group of a character has changed.
function(playerId: number, groupName: string)
ox:setGroup
When a character is added or removed from a group.
function(playerId: number, groupName: string, grade?: number)
ox:licenseAdded
When a character receives a new license.
function(playerId: number, licenseName: string)
ox:licenseRemoved
When a character's license is removed.
function(playerId: number, licenseName: string)
ox:playerLogout
When a player logs out from their current character, crashes, or otherwise disconnects from the server.
function(playerId: number, userId: number, charId: number)
ox:createdCharacter
When a player has created a new character.
function(playerId: number, userId: number, charId: number)
ox:playerLoaded
When a player selects and loads a character.
function(playerId: number, userId: number, charId: number)
ox:deletedCharacter
When a character is deleted.
function(playerId: number, userId: number, charId: number)
ox:savedVehicles
When vehicles are saved to the database.
function(vehiclesSaved: number)
ox:spawnedVehicle
When a OxVehicle
has spawned.
function(entityId: number, id: number)