Modules
Streaming
Client

Client

Check if assets exist, such as models, and loads them into memory.
Throws errors for invalid assets and returns true if the asset is loaded.

lib.requestAnimDict

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Remember to call RemoveAnimDict(dict) at the end of you code!

lib.requestAnimDict(dict, timeout)
  • dict: string
  • timeout?: number
    • Number of ticks to wait for the asset to load.
    • Default: 10000

lib.requestAnimSet

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Remember to call RemoveAnimSet(set) at the end of you code!

lib.requestAnimSet(set, timeout)
  • set: string
  • timeout?: number
    • Number of ticks to wait for the asset to load.
    • Default: 10000

lib.requestModel

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Remember to call SetModelAsNoLongerNeeded(model) at the end of you code!

lib.requestModel(model, timeout)
  • model: string
  • timeout?: number
    • Number of ticks to wait for the asset to load.
    • Default: 10000

lib.requestStreamedTextureDict

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Remember to call SetStreamedTextureDictAsNoLongerNeeded(dict) at the end of you code!

lib.requestStreamedTextureDict(dict, timeout)
  • dict: string
  • timeout?: number
    • Number of ticks to wait for the asset to load.
    • Default: 10000

lib.requestNamedPtfxAsset

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Remember to call RemoveNamedPtfxAsset(dict) at the end of you code!

lib.requestNamedPtfxAsset(ptFxName, timeout)
  • ptFxName: string
  • timeout?: number
    • Number of ticks to wait for the asset to load.
    • Default: 10000

lib.requestScaleformMovie

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Remember to call SetScaleformMovieAsNoLongerNeeded(scaleformName) at the end of you code!

lib.requestScaleformMovie(scaleformName, timeout)
  • scaleformName: string
  • timeout?: number
    • Number of ticks to wait for the asset to load.
    • Default: 1000

lib.requestWeaponAsset

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Remember to call RemoveWeaponAsset(weaponType) at the end of you code!

lib.requestWeaponAsset(weaponType, timeout, weaponResourceFlags, extraWeaponComponentFlags)
  • weaponType: string | number
  • timeout?: number
    • Number of ticks to wait for the asset to load.
    • Default: 10000
  • weaponResourceFlags?: WeaponResourceFlags
    • Default: 31
  • extraWeaponComponentFlags?: ExtraWeaponComponentFlags
    • Default: 0

WeaponResourceFlags

1 WRF_REQUEST_BASE_ANIMS
2 WRF_REQUEST_COVER_ANIMS
4 WRF_REQUEST_MELEE_ANIMS
8 WRF_REQUEST_MOTION_ANIMS
16 WRF_REQUEST_STEALTH_ANIMS
32 WRF_REQUEST_ALL_MOVEMENT_VARIATION_ANIMS
31 WRF_REQUEST_ALL_ANIMS

ExtraWeaponComponentFlags

0 WEAPON_COMPONENT_NONE
1 WEAPON_COMPONENT_FLASH
2 WEAPON_COMPONENT_SCOPE
4 WEAPON_COMPONENT_SUPP
8 WEAPON_COMPONENT_SCLIP2
16 WEAPON_COMPONENT_GRIP