Modules
DisableControls
Client

Client

A centralized way to track and disable game controls (opens in a new tab).

lib.disableControls

Call on frame to disable all stored controls.

lib.disableControls()

lib.disableControls:Add

Adds the specified control(s) to the stored list.
If the control is already being tracked, the stored counter will be incremented.

lib.disableControls:Add(...)
  • vararg: number or number[]
    • Control(s) to add a stored count of

lib.disableControls:Remove

Removes the specified control(s) from the stored list.
If the stored counter for a given control is greater than one, the stored counter will be decremented.

lib.disableControls:Remove(...)
  • vararg: number or number[]
    • Control(s) to remove a stored count of

lib.disableControls:Clear

Clears the stored counter(s) for the specified control(s).

lib.disableControls:Clear(...)
  • vararg: number or number[]
    • Control(s) to clear out from being tracked